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Introduction to Three.js: Creating 3D Web Experiences

November 09, 2025

Introduction to Three.js: Creating 3D Web Experiences
# Introduction to Three.js: Creating 3D Web Experiences Three.js is a powerful JavaScript library for creating 3D graphics in the browser. In this tutorial, we'll cover the basics and create your first 3D scene. ## What is Three.js? Three.js is a cross-browser JavaScript library and API used to create and display animated 3D computer graphics in a web browser using WebGL. ## Core Concepts ### Scene The scene is the container for all 3D objects, lights, and cameras. ### Camera The camera defines the viewpoint from which the scene is rendered. ### Renderer The renderer draws the scene from the camera's perspective. ## Basic Example ```javascript import * as THREE from 'three'; // Create scene const scene = new THREE.Scene(); // Create camera const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); // Create renderer const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // Create cube const geometry = new THREE.BoxGeometry(); const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); const cube = new THREE.Mesh(geometry, material); scene.add(cube); camera.position.z = 5; // Animation loop function animate() { requestAnimationFrame(animate); cube.rotation.x += 0.01; cube.rotation.y += 0.01; renderer.render(scene, camera); } animate(); ``` ## Getting Started 1. Install Three.js: `npm install three` 2. Import the library 3. Create a scene, camera, and renderer 4. Add objects to your scene 5. Animate your scene ## Conclusion Three.js opens up a world of possibilities for creating immersive web experiences. Start experimenting and see what you can create!
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